Getting on with Graphics
We've done some reviewing of PyGame in the last few weeks (see https://inventwithpython.com/pygame/chapter2.html ). Now we're going to write our own graphical game (the idea for this game was taken from here: https://inventwithpython.com/invent4thed/chapter19.html). Purpose: Learn how to handle mouse and keyboard events to allow a user to interact with our games and to learn to handle collision events. To start get the outline setup with initializing pygame, drawing a window with a title, and setting up our main game loop that handles the quit event so we can exit out of our game. It probably makes sense to have the window have a white background as well. Our game will crate a larger rectangle that is controlled by the keyboard. When we start the game we will draw lots of food rectangles that are a different color from the player rectangle and will be much smaller. When the player controlled rectangle runs into a food rectangle it will "eat" it and the food